<tfoot id='RuigM'></tfoot>

    1. <legend id='RuigM'><style id='RuigM'><dir id='RuigM'><q id='RuigM'></q></dir></style></legend>
      <i id='RuigM'><tr id='RuigM'><dt id='RuigM'><q id='RuigM'><span id='RuigM'><b id='RuigM'><form id='RuigM'><ins id='RuigM'></ins><ul id='RuigM'></ul><sub id='RuigM'></sub></form><legend id='RuigM'></legend><bdo id='RuigM'><pre id='RuigM'><center id='RuigM'></center></pre></bdo></b><th id='RuigM'></th></span></q></dt></tr></i><div id='RuigM'><tfoot id='RuigM'></tfoot><dl id='RuigM'><fieldset id='RuigM'></fieldset></dl></div>
      • <bdo id='RuigM'></bdo><ul id='RuigM'></ul>

      <small id='RuigM'></small><noframes id='RuigM'>

    2. Java2D - 如何旋转图像并保存结果

      Java2D - How to rotate an image and save the result(Java2D - 如何旋转图像并保存结果)

      <small id='10kpp'></small><noframes id='10kpp'>

        1. <tfoot id='10kpp'></tfoot>
              <tbody id='10kpp'></tbody>
              <bdo id='10kpp'></bdo><ul id='10kpp'></ul>

                <i id='10kpp'><tr id='10kpp'><dt id='10kpp'><q id='10kpp'><span id='10kpp'><b id='10kpp'><form id='10kpp'><ins id='10kpp'></ins><ul id='10kpp'></ul><sub id='10kpp'></sub></form><legend id='10kpp'></legend><bdo id='10kpp'><pre id='10kpp'><center id='10kpp'></center></pre></bdo></b><th id='10kpp'></th></span></q></dt></tr></i><div id='10kpp'><tfoot id='10kpp'></tfoot><dl id='10kpp'><fieldset id='10kpp'></fieldset></dl></div>
                <legend id='10kpp'><style id='10kpp'><dir id='10kpp'><q id='10kpp'></q></dir></style></legend>
              • 本文介绍了Java2D - 如何旋转图像并保存结果的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着跟版网的小编来一起学习吧!

                问题描述

                我正在制作一个游戏,其中一些物体旋转以面对它们正在射击的物体.拍摄之间有延迟,我希望物体一直面向它所在的位置,直到再次拍摄.我知道如何加载图像,也知道如何使用 AffineTransform 旋转它们.但是有了这个,我需要在每次绘制对象时计算旋转.

                I'm making a game where some objects rotate to face what they're shooting at. There's a delay in between shooting and I want the object to keep facing where it is until it shoots again. I know how to load images and I know how to rotate them using AffineTransform. But with this I need to calculate the rotate every time the object gets drawn.

                所以我的问题是如何旋转图像并将结果保存到可以显示的新图像中?

                So my question is how can I rotate an image and save the result into a new image that would get displayed?

                推荐答案

                如何旋转图像并将结果保存到可以显示的新图像中?

                创建一个新的 BufferedImage.获取 Graphics 对象(通过 BufferedImage.getGraphics(). 将旋转后的图像绘制到这个缓冲图像上,并将图像保存在数组或基于它的旋转(以便在需要时轻松查找).

                Create a new BufferedImage. Get hold of a Graphics object (through BufferedImage.getGraphics(). Paint the rotated image onto this buffered image, and save the image in an array or a map based on its rotation (so that it easy to look it up when you need it).

                这篇关于Java2D - 如何旋转图像并保存结果的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持跟版网!

                本站部分内容来源互联网,如果有图片或者内容侵犯了您的权益,请联系我们,我们会在确认后第一时间进行删除!

                相关文档推荐

                Java Bytecode Manipulation Library Suggestions(Java 字节码操作库建议)
                Java CLI UI-design: frameworks or libraries?(Java CLI UI 设计:框架还是库?)
                About the use of Beans.xml configuration file in Spring Framework application(关于Spring Framework应用中Beans.xml配置文件的使用)
                What is the difference between Spring, Struts, Hibernate, JavaServer Faces, Tapestry?(Spring、Struts、Hibernate、JavaServer Faces、Tapestry 有什么区别?)
                Are there any android application framework like spring?(有没有像spring这样的android应用程序框架?)
                Java Swing based game framework. Any advice?(基于 Java Swing 的游戏框架.有什么建议吗?)
                <i id='tin5p'><tr id='tin5p'><dt id='tin5p'><q id='tin5p'><span id='tin5p'><b id='tin5p'><form id='tin5p'><ins id='tin5p'></ins><ul id='tin5p'></ul><sub id='tin5p'></sub></form><legend id='tin5p'></legend><bdo id='tin5p'><pre id='tin5p'><center id='tin5p'></center></pre></bdo></b><th id='tin5p'></th></span></q></dt></tr></i><div id='tin5p'><tfoot id='tin5p'></tfoot><dl id='tin5p'><fieldset id='tin5p'></fieldset></dl></div>
                      <tbody id='tin5p'></tbody>

                  1. <small id='tin5p'></small><noframes id='tin5p'>

                          <bdo id='tin5p'></bdo><ul id='tin5p'></ul>
                          <tfoot id='tin5p'></tfoot>
                        • <legend id='tin5p'><style id='tin5p'><dir id='tin5p'><q id='tin5p'></q></dir></style></legend>