C/C++开发问题

Sharing global variables between different Lua states through require(通过 require 在不同 Lua 状态之间共享全局变量)
Call C++ Functions in an active program from Lua(从 Lua 在活动程序中调用 C++ 函数)
Embedded Lua - timing out rogue scripts (e.g. infinite loop) - an example anyone?(嵌入式 Lua - 超时流氓脚本(例如无限循环) - 任何人的例子?)
What could cause a dynamic_cast to crash?(什么可能导致 dynamic_cast 崩溃?)
Understanding gsl::narrow implementation(理解 gsl::narrow 实现)
Constructor-style casting in function call parameters(函数调用参数中的构造函数类型转换)
Difference between amp;(*similarObject) and similarObject? Are they not same?(amp;(*similarObject) 和similarObject 之间的区别?他们不一样吗?)
C++ Template for safe integer casts(用于安全整数转换的 C++ 模板)
Conversion from void* to the pointer of the base class(从 void* 到基类指针的转换)
Handling overflow when casting doubles to integers in C(在 C 中将双精度转换为整数时处理溢出)
Proper way of casting pointer types(转换指针类型的正确方法)
C++ cannot convert from base A to derived type B via virtual base A(C++ 不能通过虚基 A 从基 A 转换为派生类型 B)